How Pomelo Games used Firebase to increase revenue without losing players
September 22, 2020
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Labels:
a/b testing
,
AdMob
,
app monetization
,
app quality
,
Crash Reporting
,
crashlytics
,
Firebase case study
,
game monetization
,
game revenue
,
games
,
google analytics
,
mobile ads
,
predictions
,
Remote Config
,
user retention