/app/App_Resources/Android folder
/app/App_Resources/iOS folder
package.json
"nativescript-angular": "1.2.0", "nativescript-camera": "^0.0.8", "nativescript-iqkeyboardmanager": "^1.0.1", "nativescript-plugin-firebase": "^3.8.4", "nativescript-theme-core": "^1.0.2",
platforms
tns run ios
tns run android.
tns livesync ios --watch
tns livesync android --watch
app/main.ts
// this import should be first in order to load some required settings (like globals and reflect-metadata) import { platformNativeScriptDynamic } from "nativescript-angular/platform"; import { AppModule } from "./app.module"; import { BackendService } from "./services/backend.service"; import firebase = require("nativescript-plugin-firebase"); firebase.init({ //persist should be set to false as otherwise numbers aren't returned during livesync persist: false, storageBucket: 'gs://giftler-f48c4.appspot.com', onAuthStateChanged: (data: any) => { console.log(JSON.stringify(data)) if (data.loggedIn) { BackendService.token = data.user.uid; } else { BackendService.token = ""; } } }).then( function (instance) { console.log("firebase.init done"); }, function (error) { console.log("firebase.init error: " + error); } ); platformNativeScriptDynamic().bootstrapModule(AppModule);
app/login/login.component.ts
user@nativescript.org
onAuthStateChanged
onAuthStateChanged: (data: any) => { console.log(JSON.stringify(data)) if (data.loggedIn) { BackendService.token = data.user.uid; } else { BackendService.token = ""; } }
loggedIn
token
app/services/backend.service.ts
app/auth-guard.service.ts
export class AuthGuard implements CanActivate { constructor(private router: Router) { } canActivate() { if (BackendService.isLoggedIn()) { return true; } else { this.router.navigate(["/login"]); return false; } }
const listRoutes: Routes = [ { path: "", component: ListComponent, canActivate: [AuthGuard] }, ];
app/list/list.html
app/list/list.component.ts
public gifts$: Observable;
ngOnInit(){ this.gifts$ = this.firebaseService.getMyWishList(); }
getMyWishList(): Observable { return new Observable((observer: any) => { let path = 'Gifts'; let onValueEvent = (snapshot: any) => { this.ngZone.run(() => { let results = this.handleSnapshot(snapshot.value); console.log(JSON.stringify(results)) observer.next(results); }); }; firebase.addValueEventListener(onValueEvent, `/${path}`); }).share(); }
handleSnapshot
handleSnapshot(data: any) { //empty array, then refill and filter this._allItems = []; if (data) { for (let id in data) { let result = (Object).assign({id: id}, data[id]); if(BackendService.token === result.UID){ this._allItems.push(result); } } this.publishUpdates(); } return this._allItems; }
publishUpdates() { // here, we sort must emit a *new* value (immutability!) this._allItems.sort(function(a, b){ if(a.date < b.date) return -1; if(a.date > b.date) return 1; return 0; }) this.items.next([...this._allItems]); }
<Label class="gold card" textWrap="true" [text]="message$ | async"></Label>
message$
ngOnInit(){ this.message$ = this.firebaseService.getMyMessage(); }
(app/services/firebase.service.ts
getMyMessage(): Observable{ return new Observable((observer:any) => { firebase.getRemoteConfig({ developerMode: false, cacheExpirationSeconds: 300, properties: [{ key: "message", default: "Happy Holidays!" }] }).then( function (result) { console.log("Fetched at " + result.lastFetch + (result.throttled ? " (throttled)" : "")); for (let entry in result.properties) { observer.next(result.properties[entry]); } } ); }).share(); }
app/list-detail/list-detail.component.ts
ngOnInit() { camera.requestPermissions(); ... }
takePhoto() { let options = { width: 300, height: 300, keepAspectRatio: true, saveToGallery: true }; camera.takePicture(options) .then(imageAsset => { imageSource.fromAsset(imageAsset).then(res => { this.image = res; //save the source image to a file, then send that file path to firebase this.saveToFile(this.image); }) }).catch(function (err) { console.log("Error -> " + err.message); }); }
saveToFile(res){ let imgsrc = res; this.imagePath = this.utilsService.documentsPath(`photo-${Date.now()}.png`); imgsrc.saveToFile(this.imagePath, enums.ImageFormat.png); }
/Gifts
editGift(id: string){ if(this.image){ //upload the file, then save all this.firebaseService.uploadFile(this.imagePath).then((uploadedFile: any) => { this.uploadedImageName = uploadedFile.name; //get downloadURL and store it as a full path; this.firebaseService.getDownloadUrl(this.uploadedImageName).then((downloadUrl: string) => { this.firebaseService.editGift(id,this.description,downloadUrl).then((result:any) => { alert(result) }, (error: any) => { alert(error); }); }) }, (error: any) => { alert('File upload error: ' + error); }); } else { //just edit the description this.firebaseService.editDescription(id,this.description).then((result:any) => { alert(result) }, (error: any) => { alert(error); }); } }
uploadFile(localPath: string, file?: any): Promise { let filename = this.utils.getFilename(localPath); let remotePath = `${filename}`; return firebase.uploadFile({ remoteFullPath: remotePath, localFullPath: localPath, onProgress: function(status) { console.log("Uploaded fraction: " + status.fractionCompleted); console.log("Percentage complete: " + status.percentageCompleted); } }); } getDownloadUrl(remoteFilePath: string): Promise { return firebase.getDownloadUrl({ remoteFullPath: remoteFilePath}) .then( function (url:string) { return url; }, function (errorMessage:any) { console.log(errorMessage); }); } editGift(id:string, description: string, imagepath: string){ this.publishUpdates(); return firebase.update("/Gifts/"+id+"",{ description: description, imagepath: imagepath}) .then( function (result:any) { return 'You have successfully edited this gift!'; }, function (errorMessage:any) { console.log(errorMessage); }); }
Our goal with Firebase is to help developers build better apps and grow them into successful businesses. Six months ago at Google I/O, we took our well-loved backend-as-a-service (BaaS) and expanded it to 15 features to make it Google’s unified app development platform, available across iOS, Android, and the web.
We launched many new features at Google I/O, but our work didn’t stop there. Since then, we’ve learned a lot from you (750,000+ projects created on Firebase to date!) about how you’re using our platform and how we can improve it. Thanks to your feedback, today we’re launching a number of enhancements to Crash Reporting, Analytics, support for game developers and more. For more information on our announcements, tune in to the livestream video from Firebase Dev Summit in Berlin. They’re also listed here:
Often the hardest part about fixing an issue is reproducing it, so we’ve added rich context to each crash to make the process simple. Firebase Crash Reporting now shows Firebase Analytics event data in the logs for each crash. This gives you clarity into the state of your app leading up to an error. Things like which screens of your app were visited are automatically logged with no instrumentation code required. Crash logs will also display any custom events and parameters you explicitly log using Firebase Analytics. Firebase Crash Reporting works for both iOS and Android apps.
Glide, a popular live video messaging app, relies on Firebase Crash Reporting to ensure user quality and release agility. “No matter how much effort you put into testing, it will never be as thorough as millions of active users in different locations, experiencing a variety of network conditions and real life situations. Firebase allows us to rapidly gain trust in our new version during phased release, as well as accelerate the process of identifying core issues and providing quick solutions.” - Roi Ginat, Founder, Glide.
We want to help you deliver high-quality experiences, so testing your app before it goes into the wild is incredibly important. Firebase Test Lab allows you to easily test your app on many physical and virtual devices in the cloud, without writing a single line of test code. Beginning today, developers on the Spark service tier (which is free!) can run five tests per day on physical devices and ten tests per day on virtual devices—with no credit card setup required. We’ve also heard that you want more device options, so we’ve added 11 new popular Android device models to Test Lab, available today.
We know that your data is most actionable when you can see and process it as quickly as possible. Therefore, we’re announcing a number of features to help you maximize the potential of your analytics events:
We were happy to give you a sneak preview at the Firebase Dev Summit of a new feature we are now building, StreamView, which will offer a live, dynamic view of your analytics data as it streams in.
To further enhance your targeting options, we’ve improved the connection between Firebase Analytics and other Firebase features, such as Dynamic Links and Remote Config. For example, you can now use Dynamic Links on your Facebook business page, and we can identify Facebook as a source in Firebase Analytics reporting. Also, you can now target Remote Config changes by User Properties, in addition to Audiences.
Game developers are building great apps, and we want Firebase to work for you, too. We’ve built an entirely new plugin for Unity that supports Analytics, the Realtime Database, Authentication, Dynamic Links, Remote Config, Notifications and more. We've also expanded our C++ SDK with Realtime Database support.
FirebaseUI is a library that provides common UI elements when building apps, and it’s a quick way to integrate with Firebase. FirebaseUI 1.0 includes a drop-in UI flow for Firebase Authentication, with common identity providers such as Google, Facebook, and Twitter. FirebaseUI 1.0 also added features such as client-side joins and intersections for the Realtime Database, plus integrations with Glide and SDWebImage that make downloading and displaying images from Firebase Storage a cinch. Follow our progress or contribute to our Android, iOS, and Web components on Github.
We want to provide the best tool for developers, but it’s also important that we give resources and training to help you get more out of the platform. As such, we’ve created a new Udacity course: Firebase in a Weekend! It’s an instructor-led video course to help all developers get up and running with Firebase on iOS and Android, in two days.
Finally, to help wrap your head around all our announcements, we’ve created a new demo app. This is an easy way to see how Analytics, Crash Reporting, Test Lab, Notifications, and Remote Config work in a live environment, without having to write a line of code.
Helping developers build better apps and successful businesses is at the core of Firebase. We work hard on it every day. We love hearing your feedback and ideas for new features and improvements—and we hope you can see from the length of this post that we take them to heart! Follow us on Twitter, join our Slack channel, participate in our Google Group, and let us know what you think. We’re excited to see what you’ll build next!
One of my favorite features of Firebase Remote Config is its ability to deliver different content to different groups of users. For instance, you can change the look and feel of your storefront for people who have spent a lot of money in your app. Or you could emphasize one part of your fitness app for runners and another for weightlifters.
Ever since Remote Config first launched, you could accomplish some pretty sophisticated user targeting by delivering different content to people who were in different Firebase Analytics audiences.
But more recently, Remote Config added the ability for you to send different sets of data to people with different user properties, which has made this feature even more useful.
"Wait a second," you might be saying. "I can already target users with audiences, which allow more sophisticated targeting than just a user property. Why is this any better?"
And it's true; audiences give you some very powerful and very specific user targeting by enabling you to create groups of users who can be defined by a number of different events and user properties. For instance, you could create an audience of "Left-handed Canadians who have completed level 5 in my game."1
But audiences have two limitations that can make them more difficult to use within Remote Config:
First off, you're limited to 50 audiences, and they're shared among people who might be using these same audiences for other targeting features within Firebase, such as running Analytics reports, or building remarketing campaigns via Google AdWords. This makes it more difficult to create several smaller ad hoc user groups, or to edit existing audiences that other people in your organization might be using.
Second, with the way audiences currently work, once a user joins an audience, they can never leave. To your average marketer who uses audiences for remarketing campaigns, this might be exactly what they're expecting, but for Remote Config purposes, this can sometimes be problematic.
Imagine you wanted to create a "Newbies" audience of people who have started your game but not yet completed level 10. If you tried creating an audience out of this group, everybody who started your game would be placed into this audience. But then they would remain in this audience even if they reach level 15 or 20, essentially turning this into an "All players" audience.
And that's why, when I'm targeting users in Remote Config, I prefer to use User Properties as a way to personalize my content. They allow me to create lots of smaller one-off targeting groups, and let me be little more dynamic than with traditional audiences.
For instance, let's say you have a fitness app and wanted to deliver a different front page image based on the user's favorite fitness activity. If you have that favorite exercise stored as a user property, you can easily set that up by creating a new condition based on that property.
Then you can show a different front page image based on each one of those conditions.
In this way, you could easily create a half dozen different conditions and not worry about "using up" those Firebase Analytics audiences.2
Or imagine you have a game and you want to change aspects your game's behavior based on what level the user is at. You can do that by storing that level as a user property and then creating a number of different conditions based on these tiers. For instance, I can create a "intermediate" tier of players who are in between levels 4 and 10…
...and give a different daily bonus to those players.
As users progress in level, Remote Config will automatically start delivering them different values based on their level as their user property places them in different tiers. And I don't need to create new audiences for each one.
It's also simple to change these groupings later. If, in the future, I decide that my intermediate tier should really start at level 6, I can make that change within the Firebase control panel, and those changes are pushed out immediately to Remote Config.
Heck I could even add in a fourth tier if I suddenly decide I need to change my game's behavior for the the extra special players.
By default, user properties are stored as strings, which means you can run string comparisons like "exactly matches" or "contains" against them. If you stored your user's top 3 fitness activities as a pipe separated string (e.g. yoga|interval_training|running) you could create an "All runners" condition by targeting anybody whose fitness activities contained the string "running."
yoga|interval_training|running
But you can also run numeric comparisons against them, as we did in the playerLevel example above. Remote Config will translate strings to numbers as you might expect; "42" evaluates to 42, "3.14159" evaluates to 3.14159, and so on. Numeric comparisons with user property strings that don't translate to integers or floats (e.g. "Level_42") will always fail, however.
"42"
"3.14159"
"Level_42"
Being able to target user properties is a relatively new feature, so if you haven't played with it yet, I encourage you to give it a try. Head on over to the Remote Config panel and try making a minor change based on a user property you're already storing. Once you have that working, stop and think what parts of your app could really benefit from personalization, and considering adding another user property or two to support that.
And if you end up building something cool, let us know! We'd be excited to hear about it.
1Assuming you targeted "handedness" as a user property, that is.
2To be fair, there is also a limit to the number of Remote Config conditions you can create, but it's 100, which gives you a lot more room to experiment.
Turning a great app into a successful business requires more than simply releasing your app and calling it a day. You need to quickly adapt to your user’s feedback, test out new features and deliver content that your users care about most.
This is what Firebase Remote Config is made for. By allowing you to change the look and feel of your app from the cloud, Firebase Remote Config enables you to stay responsive to your user’s needs. Firebase Remote Config also enables you to deliver different content to different users, so you can run experiments, gradually roll out features, and even deliver customized content based on how your users interact within your app.
Let's look at what you can accomplish when your wire up your app to work with Remote Config.
We've all had the experience of shipping an app and discovering soon afterwards that it was less than perfect. Maybe you had incorrect or confusing text that your users don't like. Maybe you made a level in your game too difficult, and players aren't able to progress past it. Or maybe it was something as simple as adding an animation that takes too long to complete.
Traditionally, you'd need to fix these kinds of mistakes by updating those values in your app's code, building and publishing a new version of your app, and then waiting for all your users to download the new version.
But if you've wired up your app for Remote Config in the Firebase platform, you can quickly and easily change those values directly in the cloud. Remote Config can download those new values the next time your user starts your app and address your users' needs, all without having to publish a new version of your app.
Firebase Remote Config allows you to deliver different configurations to targeted groups of users by making use of conditions, which use targeting rules to deliver specific values for different users. For example, you can send down custom Remote Config data to your users in different countries. Or, you can send down different data sets separately to iOS and Android devices.
You can can also deliver different values based on audiences you've defined in Firebase Analytics for some more sophisticated targeting. So if you want to change the look of your in-app store just for players who have visited your store in the past, but haven't purchased anything yet, that's something you can do by creating Remote Config values just for that audience.
Remote Config conditions also allow you to deliver different values to random sets of users. You can take advantage of this feature to run A/B tests or to gradually rollout new features.
If you are launching a new feature in your app but aren't sure if your audience is going to love it, you can hide it behind a flag in your code. Then, you can change the value of that flag using Remote Config to turn the feature on or off. By defining a "My New Feature Experiment" condition that is active for, say, 10% of the population, you can turn on this new feature for a small subset of your users, and make sure it's a great experience before you turn it on for the rest of your population.
Similarly, you can run A/B tests by supplying different values to different population groups. Want to see if people are more likely to complete a purchase if your in-app purchase button says, "Buy now" or "Checkout"? That's the kind of experiment you can easily run using A/B tests.
If you want to track the results of these A/B tests, you can do that today by setting a user property in Firebase Analytics based on your experiment. Then, you can filter any of your Firebase Analytics reports (like whether or not the user started the purchase process) by this property. Watch this space for news on upcoming improvements to A/B testing.
Many of our early partners have already been using Firebase Remote config to test out changes within their app.
Fabulous, an app from Duke University's designed to help people adopt better lifestyle habits, wanted to experiment with their getting started flow to see which methods were most effective for getting their users up and running in their app. They not only A/B tested changes like images, text, and button labels, but they also A/B tested the entire onboarding process by using Remote Config to determine what dialogs people saw and in what order.
Thanks to their experiments with Remote Config, Fabulous was able to increase the number of people who completed their onboarding flow from 42% to 64%, and their one-day retention rate by 27%.
Research has shown that an average app loses the majority of their users in the first 3 days, so making these kinds of improvements to your app's onboarding process -- and confirming their effectiveness by conducting A/B tests -- can be crucial to ensuring the long-term success of your app.
When you use remote config Remote Config, you can supply all of your default values locally on the device, then only send down new values from the cloud where they differ from your defaults. This gives you the flexibility to wire up every value in your app to be potentially configurable through Remote Config, while keeping your network calls lightweight because you're only sending down changes. So feel free to take all your hard-coded strings, constants, and that AppConstants file you've got sitting around (it's okay, we all have one), and wire 'em up for Remote Config!
Firebase Remote Config is part of the Firebase platform and is available for free on both iOS and Android. If you want to find out more, please see our documentation and be sure to explore all the features of the Firebase SDK.
Eighteen months ago, Firebase joined Google. Since then, our backend-as-a-service (BaaS) that handles the heavy lifting of building an app has grown from a passionate community of 110,000 developers to over 450,000.
Our current features -- Realtime Database, User Authentication, and Hosting -- make app development easier, but there’s more we can do, so today, we’re announcing a major expansion!
Firebase is expanding to become a unified app platform for Android, iOS and mobile web development. We’re adding new tools to help you develop faster, improve app quality, acquire and engage users, and monetize apps. On top of this, we’re launching a brand new analytics product that ties everything together, all while staying true to the guiding principles we’ve had from the beginning:
Firebase Analytics is our brand new, free and unlimited analytics solution for mobile apps. It benefits from Google’s experience with Google Analytics, and features some new capabilities for apps:
Firebase Analytics is user and event-centric and gives you insight into what your users are doing in your app. You can also see how your paid advertising campaigns are performing with cross-network attribution, which tells you where your users are coming from. You can see all of this from a single dashboard.
Firebase Analytics is also integrated with other Firebase offerings to provide a single source of truth for in-app activity and through a feature called Audiences. Audiences let you define groups of users with common attributes. Once defined, these groups can be accessed from other Firebase features -- to illustrate, we’ll reference Audiences throughout this post.
To help you build better apps, our suite of backend services is expanding.
Google Cloud Messaging, the most popular cloud-to-device push messaging service in the world, is integrating with Firebase and changing its name to Firebase Cloud Messaging (FCM). Available for free and for unlimited usage, FCM supports messaging on iOS, Android, and the Web, and is heavily optimized for reliability and battery-efficiency. It’s built for scale and already sends 170 billion messages per day to two billion devices.
One of our most requested features is the ability to store images, videos, and other large files. We’re launching Firebase Storage so developers can easily and securely upload and download such files. Firebase Storage is powered by Google Cloud Storage, giving it massive scalability and allowing stored files to be easily accessed by Google Cloud projects. The Firebase Storage client SDKs have advanced logic to gracefully handle poor network conditions.
Firebase Remote Config gives you instantly-updatable variables that you can use to tune and customize your app on the fly to deliver the best experience to your users. You can enable or disable features or change the look and feel without having to publish a new version. You can also target configurations to specific Firebase Analytics Audiences so that each of your users has an experience that’s tailored for them.
In addition, we’re continuing to invest heavily in our existing backend products, Firebase Realtime Database, Firebase Hosting, and Firebase Authentication. Authentication has seen the biggest updates, with brand new SDKs, and an upgraded backend infrastructure. This provides added security, reliability, and scale using the same technologies that power Google’s own accounts. We’ve also added new Authentication features including email verification and account linking. For Hosting, custom domain support is now free for all developers, and the Database has a completely rebuilt UI. We’re working hard on other great Realtime Database features, stay tuned for those.
We’re adding two new offerings to Firebase to help you deliver higher quality apps.
When your app crashes, it’s bad for your users and it hurts your business. Firebase Crash Reporting gives you prioritized, actionable reports to help you diagnose and fix problems in your iOS or Android app after it has shipped. We’ve also connected Crash Reporting to Audiences in Firebase Analytics, so you can tell if users on a particular device, in a specific geography, or in any other custom segment are experiencing elevated crash rates.
Cloud Test Lab, announced last year at Google I/O, is now Firebase Test Lab for Android. Test Lab helps you find problems in your app before your users do. It allows for both automatic and customized testing of your app on real devices hosted in Google data centers.
After you’ve launched your app, we can help you grow and re-engage users with five powerful growth features.
Firebase Notifications is a new UI built on top of the Firebase Cloud Messaging APIs that lets you easily deliver notifications to your users without writing a line of code. Using the Notifications console you can re-engage users, run marketing campaigns, and target messages to Audiences in Firebase Analytics.
Firebase Dynamic Links make URLs more powerful in two ways. First, they provide “durability” -- links persist across the app install process so users are taken to the right place when they first open your app. This “warm welcome” increases engagement and retention. Second, they allow for dynamically changing the destination of a link based on run-time conditions, such as the type of browser or device. Use them in web, email, social media, and physical promotions to gain insight into your growth channels.
Firebase Invites turns your customers into advocates. Your users can easily share referral codes or their favorite content via SMS or email to their network, so you can increase your app's reach and retention.
Firebase App Indexing, formerly Google App Indexing, brings new and existing users to your app from the billions of Google searches. If your app is already installed, users can launch it directly from the search results. New users are presented with a link to install your app.
AdWords, Google’s advertising platform for user acquisition and engagement, is now integrated with Firebase. Firebase can track your AdWords app installs and report lifetime value to the Firebase Analytics dashboard. Firebase Audiences can be used in AdWords to re-engage specific groups of users. In-app events can be defined as conversions in AdWords, to automatically optimize your ads, including universal app campaigns.
To help you generate revenue from your app and build a sustainable business, we’ve integrated Firebase with AdMob, an advertising platform used by more than 1 million apps. We’ve made it easier to get started with AdMob when you integrate the Firebase SDK into your app. Using AdMob, you can choose from the latest ad formats, including native ads, which help provide a great user experience.
Along with new feature launches, we’re moving our website and documentation to a new home: firebase.google.com.
We’re also launching a brand new console to manage your app. It is completely redesigned and rebuilt for improved ease of use, and we’ve deeply integrated it with other Google offerings, like Google Cloud and Google Play.
Firebase now uses the same underlying account system as Google Cloud Platform, which means you can use Cloud products with your Firebase app. For example, a feature of Firebase Analytics is the ability to export your raw analytics data to BigQuery for advanced querying. We’ll continue to weave together Cloud and Firebase, giving you the functionality of a full public cloud as you grow.
You can also link your Firebase account to Google Play from our new console. This allows data, like in-app purchases, to flow to Firebase Analytics, and ANRs (application not responding) to flow to Firebase Crash Reporting, giving you one place to check the status of your app.
Finally, we’re announcing the beta launch of a new C++ SDK. You can find the documentation and getting started guides here.
We’re excited to announce that most of these new products, including Analytics, Crash Reporting, Remote Config, and Dynamic Links, are free for unlimited usage.
For our four paid products: Test Lab, Storage, Realtime Database, and Hosting, we’re announcing simpler pricing. We now offer:
Many things are changing, but Firebase’s core principles remain the same. We care deeply about providing a great developer experience through easy-to-use APIs, intuitive interfaces, comprehensive documentation, and tight integrations. We’re committed to cross-platform development for iOS, Android, and the Web, and when you run into trouble, we’ll provide support to help you succeed.
If you were using a Firebase feature before today -- like the Realtime Database, GCM, or App Indexing -- there’s no impact on your app. We’ll continue to support you, though we recommend upgrading to the latest SDK to access our new features.
As far as we’ve come, this is still early days. We’ll continue to refine and add to Firebase. For example, the JavaScript SDK does not yet support all the new features. We’re working quickly to close gaps, and we’d love to hear your feedback so we can improve. You can help by requesting a feature.
All the new features are ready-to-go, and already in use by apps like Shazam, SkyScanner, PicCollage, and more. Get started today by signing up, visiting our new site, or reading the documentation to learn more.
We can’t wait to hear what you think!