How Pomelo Games used Firebase to increase revenue without losing players
22 de septiembre de 2020


Google
Etiquetas:
a/b testing
,
AdMob
,
app monetization
,
app quality
,
Crash Reporting
,
crashlytics
,
Firebase case study
,
game monetization
,
game revenue
,
games
,
google analytics
,
mobile ads
,
predictions
,
Remote Config
,
user retention