How Pomelo Games used Firebase to increase revenue without losing players
22. rujna 2020.
 
 
                        Google
                      
Oznake:
a/b testing
                                ,
                              
AdMob
                                ,
                              
app monetization
                                ,
                              
app quality
                                ,
                              
Crash Reporting
                                ,
                              
crashlytics
                                ,
                              
Firebase case study
                                ,
                              
game monetization
                                ,
                              
game revenue
                                ,
                              
games
                                ,
                              
google analytics
                                ,
                              
mobile ads
                                ,
                              
predictions
                                ,
                              
Remote Config
                                ,
                              
user retention
 
 
                     
                    